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Skullgirl

Written by w2n on March 20, 2011 – 10:44 pm

Skullgirl is a 2D fighting game developed by Reverge Labs and publish by Autumn Games. The game would be brand new game conplete with deep fiction, creative new charaters and an entirely new fighting engine. Sull Girl is planed as a downloadable title for Playstation Network and Xbox Live Arcade.

Gameplay

Skullgirls is in many ways a sort hybbrid — amix of the freedom and creativity inherent to old 2D games lika Guilty Gear, Marvel vs Capcom 2 and Darkstalkers, but with the design and technical complexity of modern gamesthrown into the mix.

At first glance, the most obvious feature you’ll note about Skullgirls are its combatants. The all-female cast of Skullgirls has all the buxom anime styling anyone could ask for and more. Independent of your opinion on the cute meets sexy vibe, there’s no denying the detail and quality of both the art and animation on display in Skullgirls.

All the sprites are drawn at twice the resolution that the game plays in, assuring each character pops off the screen with sharp lines and bright colors. The game plays entirely in 2D, but the technology is running on a 3D engine. The most obvious effect is that the characters are lit realistically based on lighting sources within the game world.

Gameplay includes a number of unique features. When you start the game up, you can choose between one very powerful character or two slightly lesser characters, assuring that players can explore both the one-on-one fighting game vibe, as well as the tag team dynamic of games like Marvel vs. Capcom. The six-button fighting system has a number of smart design ideas, such as the ability for players to break out of infinite combos after a certain number of loops, and great controls that evolve off the best tournament level games still being played today. You can even customize your assist moves for tag fights, presetting any attack you want for when you call your partner into play. Mike Z, the game’s project lead, led us through the complexities of the fighting system. It’s clear he has a keen eye for the best and worst in the fighting game tournament circuit, and an eye towards fixing some of the problems that have plagued many games in that field for years.

Skullgirls’ strongest feature is the way it caters to both the casual and hardcore crowd. The engine itself supports the kind of high-level play that serious fighting gamers are looking for. At the same time, the humorous and sex-tinged visuals, accompanied by some awesome combo moves, should make Skullgirls a fun time for the most casual of players.

Skullgirls is one of the most surprising and exciting new downloadable games we’ve seen this year. Check out the brief trailer below, and keep an eye on the game.


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