Child of Eden
Written by w2n on March 20, 2011 – 4:46 amDeveloper(s) Q Entertainment
Publisher(s) Ubisoft
Designer(s) Tetsuya Mizuguchi
Platform(s) Xbox 360,PlayStation 3
Release date(s) NA June 14, 2011, EU Q2, 2011[
Genre(s) Rail shooter, Music game
Child of Eden is an upcoming rhythm action game the spiritual sucessor Rez by Tetsuya Mizuguchi, developed by Q Entertainment and published by Ubisoft. The game announcement opened Ubisoft’s pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360′s Kinect peripheral. The game is a sequel to Mizuguchi’s earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It is being developed for Xbox 360 and PlayStation 3 and will be compatible with Microsoft’s Kinect and old fashioned standart controllers.
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one swanky experience. The game will feature best music from Genki Rockets.
Gameplay
Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez’s gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay will adjust the music to the actions and movements of the players.
The game will feature 5 levels, called Archives, each with a different visual theme. So far, three of them have been shown, named Matrix, Evolution and Beauty. Each Archive will be replayable, changing each time depending on the player’s performance and style of play in the previous run.
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